AsgineVFX

Unity VFX authoring system

Create VFX without the friction.

A GPU-driven particle, beam and trail system designed for direct visual authoring in Unity 6 URP and HDRP without requiring a node graph for everyday work.

Available now on Unity Asset Store, Gumroad and itch.io

AsgineVFX direct authoring overview
GPU-drivenParticle simulation
2D + 3DNative sorting workflows
Unity 6URP + HDRP
4,194,240Configurable capacity / emitter

Included examples

One system.
Many looks.

Included fire, light, water and burst effects made with AsgineVFX

The authoring loop

Build, see and refine.
In one place.

01

Author directly

Use a readable Inspector workflow with visual shape, curve, range and scene controls.

02

Preview immediately

See changes in context as you work instead of repeatedly rebuilding an external graph.

03

Reuse intentionally

Connect sequences, build emitter variants and exchange complete effects as .asg files.

Materials & shaders

Your effect.
Your look.

Use custom materials, Shader Graph and the included editable shader examples. Particle texture, color and opacity data are supplied through the AsgineVFX rendering integration.

One water effect shown with its base, stylized and water shader materials

Connected toolkit

More than a
particle emitter.

Direct curve editing

Shape animated values visually with multi-selection, drag controls, copy and paste, Undo support and immediate feedback.

Reusable emitter variants

Inherit changes from a base emitter while keeping intentional local overrides exactly as authored.

Readable emitter shapes

Author box, sphere, cylinder and disc emitters through clear Inspector controls and in-scene handles.

Particle zones and execution

Build interaction areas, prevent unwanted spawns and connect particle-driven follow-up effects.

Beams and trails

Author curved ribbons with stable segmentation, visual handles and direct width and curve editing.

Portable .asg effects

Export, share and import complete AsgineVFX effects through a focused, versioned asset format.

Native 2D sorting

The same visual quality.
Placed where it belongs.

Native 2D sorting with AsgineVFX particles behind and in front of a 2D character

Get AsgineVFX

Choose your preferred store.
Join the community.

The same current AsgineVFX release is available through three storefronts. Use Discord for general Asgine news, questions and community support.

Compatibility & current release

Ready for URP.
Ready for HDRP.

AsgineVFX 1.1.0 includes dedicated Unity 6 URP and HDRP rendering on Windows x64.

INCLUDED IN 1.1.0Complete cross-pipeline authoring

Automatic HDRP Custom Pass integration, URP Render Graph rendering, prewarm, lifetime time scaling, whole-effect property transforms and multi-tag Particle Zones are included.

Unity EditorWindows x64
Player buildsWindows x64
Unity 6 URPSupported
Unity 6 HDRPSupported
Built-in / WebGLNot currently supported
Source availabilityCompiled core + editable examples

The runtime and Editor core are provided as compiled assemblies. Included documentation, sample effects, materials and shader foundations remain available for inspection and customization. Native 2D Sorting Layer integration is currently URP-specific. Real-world particle performance depends on hardware, resolution, effect complexity and the number of active systems.

Documentation

Build effects with the complete AsgineVFX toolset.

Review the current URP and HDRP feature set, setup instructions and workflow documentation here.